GameJam Project
Game created during a Game Jam event at UQAT. We did this in a week and I was in charge of programming the game. Our goal was to merge our specialization problematics that we found in a video games study class and make a game with it. On my end, the question was how to make the game feel enjoyable in a simple game? Our gameplay was fairly simple: the character would follow the player's mouse and he could rebound on certain surfaces to give him a boost of speed. Design: Charles-Étienne Roy Art: Olivier Dallaire Date: December 2020 Software(s): Unity